AI Insights · Timothy · April 2024
Top Down Games on iOS in Portugal: Q1 2024 Performance
In Q1 2024, top down games on iOS in Portugal showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In Q1 2024, the top down games on iOS in Portugal demonstrated diverse trends in weekly downloads, revenue, and active users. Here, we delve into the performance of the top 5 games in this category, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw a dynamic quarter. Weekly revenue started at around $12.4K in early January and increased to a peak of approximately $43.7K in early March, before tapering off to about $28.9K by the end of the quarter. Weekly downloads showed a declining trend, starting from 5K in the first week of January and ending at 2.3K by the last week of March. Active users also declined steadily from 25.6K to 13.5K over the quarter.
Brawl Stars by Supercell had a remarkable performance. Weekly revenue fluctuated, starting at $7.9K, dipping mid-quarter, and peaking at nearly $29.9K in the final week of March. Downloads followed an upward trend, beginning at 2.8K and climbing to 12.4K. Active users increased significantly from 75.6K to 154.2K, indicating a strong engagement.
Whiteout Survival by Century Games Pte. Ltd. experienced modest growth. Weekly revenue ranged from about $5.2K to $8.6K, with a noticeable peak in March. Downloads fluctuated, starting at 2.6K and ending at 1.9K. Active users showed a gradual increase from 7.7K to 8.1K throughout the quarter.
Warpath: Ace Shooter from Lilith Games had a varied performance. Weekly revenue saw significant fluctuations, starting at $6.6K and peaking at $13.2K in mid-March, before settling at $4.8K by the end of the quarter. Downloads were relatively low, starting at 618 and dropping to 142 by the end of March. Active users also decreased from 1.8K to 1.1K.
Clash Royale by Supercell displayed steady performance. Weekly revenue ranged from $3.3K to $5.7K. Downloads remained stable, starting at 1.7K and ending at 1.4K. Active users showed a slight decline from 106.9K to 91.2K over the quarter.
For more detailed insights and data on the performance of top down games and other categories, visit Sensor Tower.